Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 69 · Next page · Last page

Definitely had some awesome scares, I really enjoyed it! (here is my playthrough if anyone is interested!)

Thanks a lot!

great game 

I Have A Solution to kill that doll 

just kick it

the end

Hahahaha Thanks

GREAT DEMO, I LOVED!
WAITING FOR THE FULL GAME.

Thanks a lot

Cant wait for the final game!

Thanks

There is potential here...! Looks like we on our way to get a classic horror experience on the horizon

Thank you so much!

Try This Demo Out ASAP!!! 10/10 Game
(+1)

Thanks a lot!

great demo cant wait for full game

Thanks

Loved the Game!! German Gameplay here! <3 ↓

Thanks

Fun game looking forward to seeing the full game

Thank you so much!

absolutely loved your game man cannot wait when it comes out definitely picking it up

Thank you so much!

Fun puzzle game! made you a lil video: 

Thanks.

< 3

とても怖い!!フルリリースが待ちきれません!楽しみにしています:)

Thanks

Tried out the demo!

Thanks

This was good fun, took me a while with the padlock code bit, but I got there in the end. I got some good spooks! 
Here is my playthrough, with my final thoughts at the end. Hope you enjoy?!

Thanks for playing. 

Definitely had some awesome scares, I really enjoyed it! (here is my playthrough if anyone is interested!)

Thanks a lot!

why cant i download?

(1 edit)

Dude I have no idea how to get into the fricking building and I'm getting quite peeved. Edit: Got in, that key is placed horribly, plus why add a rock to break the glass anyway to get in? also quit after that i'm not walking and looking at baby toys to get further in.

This was a lot of fun! The tension building up was great, the overall atmosphere was creepy, and the final scares of the demo were fantastic! Great job! Cant wait to see the final product!

(+1)

Thank you so much.

Let me 1st say this game was good but the mechanics did go bad a lot like using items it want woke sometimes but that's it nothing else very fun game thank you -


(+1)

Thanks

I HAVE TO SAY GETTING INTO THE BUILDING WAS THE HARDEST PART OF THE GAME THINK YOU NEED TO SORT THE DEMO OUT A BIT AS NOT JUST ME BUT ALOT MORE PEOPLE THINK THE SAME IF YOU WATCH THERE VIDS AS WELL, LOVING THE ART WORK AND LAYOUT ITS JUST FINDIND THINGS WAS REALLY TRICKY 16 MINUTES JUST TO GET THE KET FOR THE LOCK AND THEN STILL NO INFO HOW TO UNLOCK THE GATE OH AND THE DIARY GLITCHED INTO THE DRAW  HAHAHA BUT GG GOOD DEMO 

Thanks for playing and feedback.

you are very welcome plus cant wait for the full game ;)

crap game as i didn't know what to do

This has a lot of potential, but so far I found myself shaking with rage rather than with fear. Keep at it though!

haha i am so glad it was not just me 12minutes trying to find out how to open it lol

Thanks for playing.

great game Loved it just have a few things to fix such as how you use items on doors is wonkey and glitchy works sometimes and the pacing was slow with the puzzle but it was still great so good job for your hard work! 

Thanks.

(1 edit)

you are welcome looking forward on the completed product! dont take it to heart what I said you have alot of potential! 8 bit Ryan played ur game so be proud ok? thanks.

code apa

I got a headache from the camera lens effect

(3 edits)

The Demo wasn't bad, but it also wasn't too scary either. This game has a lot of potential but needs a little more work based on the demo.

A couple notes I took down: An item indicator or highlight would be ideal in this scenario. Inventory scrolling and right-click item usage seems a little too much work and clunky. Maybe a new inventory system with easier selection or holding an item (for ex. a key) and having it be "auto-used" on the nearby door/ lock will make this user-friendly for players. For items that cannont be used, maybe a line of dialogue like "I can't use this here" would help, too. I've scrolled down the comment section and others can agree that the inventory can be hard to use.

The demo seemed more like a 'puzzle simulator' rather than a bodycam horror game, that i completely forgot the game had a doll in it based on its trailer. when I got to the doll part, it didn't add much to the overall experience since the demo was mostly puzzles and the doll (aka the 'monster reveal') didn't appear til the last 1-2 minutes of gameplay. Demos need to be able to flush out a little exposition for the full story or hype up the game. The Demo kind of did neither. It's to a point where some of the comments had people 'stop' or 'give up' since gameplay difficulty was a little too high/ not user-friendly. Overall, I believe the game needs a little less puzzle and more scare to hype up its full release for the future. A Demo Version 2 or 2nd part, and peoples' responses to that, can probably dictate whether or not a full release of this game is ready.

Definitely wouldn't rush the development if I were you—the monster design, environment and graphics are wonderful. I believe this game has HUGE potential—it just needs more work to bring it to life. 

Thank you for the game,

- Kuya Sunset

Thanks for playing and feedback.

For being a demo, this was not bad! Really enjoyed although I got stuck on basically every puzzle Lol. Made a video on it.

(+1)

Thank you so much.

Really cool! Cant wait to see more!

Thanks a lot!

hello your game looks amazing but i just need to know one thing..............how do i use items in the inventory? i'm a little stuck.

Use right mouse click to interact with items. If you have the right item, you can use it with the left mouse click.

(+1)

why and why two files? who can explain?

Great game! It took me some time to figure out puzzles, I even felt my brain cells start moving!

Hahaha…thank you so much!

r
really enjoyed the game I got lost for a bit and over thought. the puzzle but I'm dumb lol but overall, I liked it great game.   

Thanks a lot!

me encanto!!

Thanks

Spanish:

El juego es bastante bueno, la historia sobre todo, la primicia del juego es muy buena, pero la jugabilidad es algo mala, es bastante difícil encontrar las cosas necesarias para los puzzles o saber con que si puedes o no interactuar, y cuando interactúas con un objeto que no sirve ahí, no te dice que no sirve solo no te deja usarlo,


Consejo para los desarrolladores: 

Ponerle brillo a los objetos los cuales se pueden tomar o interactuar

SI interactúas con un objeto que no se usa ahí, que te diga un mensaje como "No puedo usar esto aquí

De ahí en mas 10/10 la historia, gráficos, ambientación y el juego en general, si agregaran esas 2 cosas seria mejor el juego y un poco mas intuitivo y fácil para que no canse de no saber que hacer en ocasiones.


English:

The game is pretty good, the story above all, the main story of the game is very good, but the gameplay is kind of bad, it is very difficult to find the things needed for the puzzles or to know what if you can or not interact with, and when you interact with an object that doesn't work there, it doesn't tell you that it doesn't work it just doesn't let you use it,

Tip for developers: 

Glow objects which you can take or interact with.

If you interact with an object that is not used there, tell you a message like "I can't use this here".

From there on 10/10 the story, graphics, atmosphere and the game in general, if they added those 2 things it would be a better game and a little more intuitive and easy so you don't get tired of not knowing what to do sometimes.

Thank you very much. Thanks for playing and feedback.

Nice game !
(+1)

Thanks.

really enjoyed this game, jump scare got me good! 

Thanks a lot!

Loved the transition between the model's face. Really creepy and solid puzzles. Looking forward to the full game!

Thank you so much!

It's a really good game and I have high expectations of this game. I only wish the demo was just a tad bit longer. But besides that, very nice job.

Here's my channel for other games I have played. https://www.youtube.com/@Levont

Thanks a lot !

Viewing most recent comments 1 to 40 of 69 · Next page · Last page